Freeze Ray now sets *, **, and *** attacks to zero for its duration. Affected units cannot attack or cast attack-dependent spells until the effect expires.
The AI follows the same Freeze Ray rules.
The Necromancer warning replaces its X symbol and ignores movable terrain when checking enemy routes. Permanent water and Blockade still restrict those routes.
Version 0.5.0
Take economy, spawning, spells, movement, attacks, and exile actions in any order. Spawn phases and origin shadows have been removed.
Units with zero attack cannot attack or use attack-dependent spells. Terrain entry checks current stats, including spell effects, and never harms units already there.
Impending Doom also destroys its target if it leaves play. The Spellcasting Techline Zombie Necromancer now has Lumbering.
The rules and interactive tutorial explain flexible turns, Shield and Firestorm, terrain Spellcasting, and exiling units to open an attack.
Create, save, share, and play custom positions with the new Puzzle Editor in the menu.
R-Spellcasting uses the updated rules.
Version 0.4.3
R-Spellcasting now plans Stumble, Trap, Double Stumble, and Force Back abilities during combat.
Added the full automated Spellcasting Techline Vacuum study, including refreshed Wizard and Warg matchups.
Techline rule checks now separately report automated Version R and R-Spellcasting results for their respective techlines.
Version 0.4.2
Vacuum Tests now classify Stumble, Double Stumble, and Force Back as Combat spellcasting abilities.
Version 0.4.1
Vacuum Tests now choose Techline and unit from side-by-side preset menus, including the Spellcasting Techline roster.
Version 0.4.0
Added Spellcasting Techline, spellcasting unit abilities, Quicksand, and the R-Spellcasting AI.
Spell cards and spellcasting abilities now show their legal target hexes while you choose each step.
Expanded Vacuum Tests with spellcasting choices, human versus AI games, fixed colors, and starting-soul controls.
Version 0.3.7
Version R is the default AI, combining native tactical attack search with smoother movement and forward spawning.
General-only, Captain-only, and player-selected Drawback AI actions use R. AI teams assigned their own Drawback retain Version N.
The Vacuum Tests database has been refreshed with 1,710 final-R games at 60 seconds per turn.
Version 0.3.6
Version Q is now the default AI for games, General-only and Captain-only play, Drawback forecasts, and new Vacuum Tests.
Version 0.3.5
Corrected Witch cost and rebate to $3/0.
Version 0.3.4
Improved Changelog UI.
Version 0.3.3
Improved AI strength.
Version 0.3.2
Made drag rounding inward-only and movement-only, with exact move-and-attack previews that always take priority.
Added faded, terrain-aware movement and attack-threat previews when selecting enemy units.
Improved Tutorial highlighting, corrected its mana and advanced-Necromancer exercises, and added a conditional interactive Netherworld Tokens lesson.
Centered the Necromancer danger warning over its identity mark and smoothed active and passive tutorial animations.
Version 0.3.1
Improved drag rounding and its snapped movement preview.
Made unit identity colors more vivid, thickened the Necromancer X, and strengthened turn-color highlighting.
Advanced Necromancer resets now begin with Arcane and correctly discard removed Zombie spawn actions.
Added total income collected to Match details.
Restored unit hover inspection in finished-game replays.
Version 0.3
Added Captain-only play and Advanced Necromancers.
Added direct move-and-attack gestures, drag rounding, and richer undo guidance.
Added unit identity icons, turn-colored battlefields, and expanded Match details.
Reworked Critical Hit and improved Random Units, Expiring Techs, and Subscriptions.
Expanded the tutorial with animated guidance, necromancer danger, and Advanced Necromancers.
Version 0.2
Faster, lower-memory server performance with lazy game loading.
Sound timer cues with user volume settings
Added new animations, zoom reset controls, and broader UI polish.
Spawn directly from the research zone and view opponent reinforcements.
Expiring Techs balance updates.
AI improvements across standard, General-only, and Drawback play.