Release notes
Version 0.3.2
- Made drag rounding inward-only and movement-only, with exact move-and-attack previews that always take priority.
- Added faded, terrain-aware movement and attack-threat previews when selecting enemy units.
- Improved Tutorial highlighting, corrected its mana and advanced-Necromancer exercises, and added a conditional interactive Netherworld Tokens lesson.
- Centered the Necromancer danger warning over its identity mark and smoothed active and passive tutorial animations.
Version 0.3.1
- Improved drag rounding and its snapped movement preview.
- Made unit identity colors more vivid, thickened the Necromancer X, and strengthened turn-color highlighting.
- Advanced Necromancer resets now begin with Arcane and correctly discard removed Zombie spawn actions.
- Added total income collected to Match details.
- Restored unit hover inspection in finished-game replays.
Version 0.3
- Added Captain-only play and Advanced Necromancers.
- Added direct move-and-attack gestures, drag rounding, and richer undo guidance.
- Added unit identity icons, turn-colored battlefields, and expanded Match details.
- Reworked Critical Hit and improved Random Units, Expiring Techs, and Subscriptions.
- Expanded the tutorial with animated guidance, necromancer danger, and Advanced Necromancers.
Version 0.2
- Faster, lower-memory server performance with lazy game loading.
- Sound timer cues with user volume settings
- Added new animations, zoom reset controls, and broader UI polish.
- Spawn directly from the research zone and view opponent reinforcements.
- Expiring Techs balance updates.
- AI improvements across standard, General-only, and Drawback play.
- Improved Tutorial
- Improved gameplay speed of casting modal spells.