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Multiplayer Race Swimming Seahorse Challenge!

A new race has finally arrived in DCUO with the Multiplayer Race Swimming Seahorse Challenge! Located on the large bridge in the middle of the Atlantis Open World area, this exciting new race will let you form-change into a seahorse and race through the streets of Atlantis in a battle to get the best time! Completing the race will award you an item from a new collection pulled from the depths of Atlantis, which has a special surprise once completed!

Atlantean Time Capsule!

The wonders of Atlantis continue with the exciting new Atlantean Time Capsule, now dropping everywhere in-game! This new Time Capsule features a strapping new Primeval set, inspired by Atlanna, a Commander’s Harpoon Hand style inspired by Murk, mysterious new emblems with “animating” enhanced versions, a new “Bubbles” movement style, as well as exciting new materials, collections, and feats.
Time Capsules are opened with Stabilizers, which can be purchased in the marketplace or assembled in-game from Stabilizer Fragments. Check the events tab of your On Duty menu for “Stabilizer Fragmentation,” the daily Stabilizer event.

Atlantean Lair Theme!

The regal and awe-inspiring style of Atlantis can now be yours with the Atlantian Lair theme, now available on the Marketplace! Enjoy breathtaking underwater views and deck out your Lair with themed amenities! The Atlantean Lair Theme is not affected by changes made to the Color Menu in Decoration Mode. Requires the Lair System to use.

Style UI – Materials

  • We've revamped the Materials Panel in the Style UI to make it easier to view all of your collected materials, and improved the process by which materials are loaded into the three available slots.

Gear

  • Balloon Wings should now apply color correctly.

Winter Seasonal 2018

  • The “North Pole Fragment” Collection Item for the new “Polar Energy” Collection is now available on the Skeets’ Workshop vendor.

Loading Screens

  • New art is now featured on the loading screens.

Legends

  • Reduced damage from Batman and Robin’s Block Breaker.

Infinity Lock Box

Winter:

  • When accessing the Winter Event from the Journal or Welcome Screen, players will now be transported in front of Q.

  • Resolved an issue that would cause an error when attempt to play the Gingerbread Village TFO from the globe in the gazebo.

  • Resolved a typo where Q' was referring to a free Breen ship instead of a free Fek'ihri ship.

General:

  • Resolved an issue that was causing side-kicked players to have incorrect hit points.

  • Added a mission objective in the mission, "The Power Source", that would grant players an EV Suit.

  • Admiralty sorting function has been updated with the following functions:

    • Cruisers/Tactical/Science ships now sort together.

      • They will sort by the power of their abilities in their category.

    • Tactical ships of the same quality/tier will sort by how strong their tactical strength is.

  • Added a waypoint for the Lava Tubes on New Romulus.

  • Resolved an issue that would that would sometimes send players to an incorrect point when leaving Sol System.

  • Resolved an issue that was causing the description to get cut off in the Vaaudwaur Juggernaut rewardpack. 

  • Resolved an issue that was causing the Welcome Screen to no longer appear when first logging in.

Systems:

  • Resolved an issue that was causing the Krenim Chroniton Torpedo Launcher in the Reclaim store to not be MK XII Very Rare.

  • Bridge Officers will no longer try their luck at the Gambling Device while they've already got the buff from winning it.

  • Resolved an issue that was causing the Aegis Hyper-impulse engines to not appear on all engines of the Vaadwaur Miracle Worker Juggernaut.

  • Updated Hur'q Escort Carrier description to correctly list the Quick Deployment starship mastery as giving +Hangar Launch Recharge.

 

Known Issue:

  • Using a “Redshirt” or generic Security Officer in the mission, "The Power Source", can block mission progression.

DEFINITION 
"Hex" is short for "Hexadecimal", which means: "Of, relating to, or based on the number 16"
 
Now what the heck does that have to do with colors??  Well, I'll get to that.
 
It's actually kinda easy, once you understand the basic structure of these numbers.
 
 
BASIC STRUCTURE
Normally we count to 16 like this:
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
 
But, in the hexadecimal system, you count to 16 using only a single digit... like this:
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F
 
So the letter A would represent the number 10.  And (oddly) the number 0 in hexadecimal would be the number 1 in regular counting.  You just have to shift your thinking a little.
 
For purposes of making colors in Star Wars, there are 6 hexadecimal numbers that are used.  They are used in three pairs of two numbers.  For example FFFFFF is a code you might see, and it happens to represent the color WHITE (I'll explain that shortly).
 
 
BASIC COLORS
Next, in computers, there are THREE BASIC COLORS that we are working with.  Now you'll have to forget a bit about what you learned in art class, because this is computer land.  So the color wheel is a little skewed. 
 
The three basic colors we are dealing with here are RED, GREEN, and BLUE.  And you mix various amounts of each of these colors to create a very broad spectrum.  Virtually any color can be made on a computer using these three colors.
 
 
COLOR RANGE
This is perhaps the trickiest part of making your colors.  I'm going to try and explain it simply.
 
The three pairs of numbers used in the color code in the game each control the AMOUNT of each of the three BASIC COLORS to use.  For example, the code "00" represents ZERO of that particular color.  So if you used "00" in the very first two spaces for your code, then there would be NO red color in your text.
 
Conversely, the code "FF" is at the opposite end of the scale, and shows that you have the amount of red being used as high as it can go (namely, a very bright red color like this).
 
So 00 and FF are the two extremes here.  It's the numbers in between that get to be tricky to figure out.  So let me put down a couple of examples, and hopefully this'll make more sense.
 
I listed the number sequence above to count to 16 using hexadecimal.  Now I'm going to use TWO hexadecimal digits, and show you how the sequence goes:
 
00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 0A, 0B, 0C, 0D, 0E, 0F, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 1A, 1B, 1C, 1D, 1E, 1F, 20, ... etc up to FF.
 
Are you following me here?
 
So you can see the range here.  Depending on which pair of letters/numbers you enter, you will get varying degrees of that particular color.
 
 
THE SIX CHARACTERS OF THE CODE
So now that you've got some fundamentals down... it's time to show you how SIX of these numbers work with the three colors:  RED, GREEN, and BLUE.
 
They go in that exact order when you are making your code.  Like this:
 
FF0000 - This shows that we're using "FF" for RED and then "00" for both GREEN and BLUE.  The color that this will make is of course RED.
 
00FF00 - In this one, the "FF" is put in the middle, which represents GREEN.  Since the other two are both "00", the result here will be GREEN.
 
0000FF - And of course, this code will make the color BLUE.
 
 
MIXING COLORS
Now we get to mix the colors!  Yippee!!!
 
Okay, if you mix RED and BLUE you get PURPLE.  Does everyone know that?  It works the same way with this code.
 
FF00FF - makes PURPLE.
 
Oddly, there are a couple weird combinations to get some other common colors.... in computers, you mix RED and GREEN to make YELLOW.  (Sorry for you artistic folk who say this is not so!  I assure you, it is. )
 
FFFF00 - makes YELLOW.
 
Another odd one is CYAN.  For this one, if you mix GREEN and BLUE, you get CYAN.
 
00FFFF - makes CYAN.
 
The last odd one that I can think of is WHITE.  But it's not really odd if you know about prisms and rainbows.  If you mix an equal amount of ALL three colors, you will get various shades of WHITE.
 
FFFFFF - Bright WHITE
AAAAAA - LIGHT GRAY
999999 - GRAY
555555 - DARK GRAY
000000 - BLACK
 
 
THE FINAL TOUCHES
Now we're on the last stretch...  you've got to mix it all together.  
 
All of the above examples that I stated were for BRIGHT colors.  And it certainly did not include EVERY color.  You may need to experiment for awhile until you get it just right.  But here's a couple more examples:
 
8B4500 - BROWN
EE7600 - ORANGE
 
 
USING THESE CODES IN STAR WARS
So now you want to implement these colors in the game?  Well, keep in mind that the only things you can use these color codes on are:  Structure names, backpacks, Spatial typing (including tells and such), and emails.
 
In order to tell the game that you are using a color code, you have to include a BACKSLASH "\" followed by a NUMBER SIGN "#".  So it would look kind of like this:
 
\#FF00FF - This code in the game would make all the text after it appear PURPLE.
 
The text that you want to be purple should start immediately after the last letter/number in the color code.  You can use a second BACKSLASH "\" at the end of your code if it makes it easier for you.
 
\#FF00FFHello!
...and...
\#FF00FF\Hello!
 
...would both look just like this in the game:
 
Hello!
 
THE WRAP-UP
That's about all I have for my guide folks.  Oh yes, and it IS possible to use more than one color code in a single name for something.  Just insert a fresh \#xxxxxx before each color change.  Of course you have to use numbers/letters in place of the x's.

STO Patch Notes

Darvus a posted Jun 17, 18

General:

  • Resolved an issue which was causing the Landing Page to appear upon every map transfer for many players.
  • All Jem'Hadar captains can now Transwarp to Deep Space Nine.
  • Resolved an issue which caused Cardassian Intel ships to completely disappear when using cloak.
  • Resolved an issue where some Hur’q powers had no audio.
  • Added a Crafting Weekend event starting on June 21.
  • Resolved an issue that caused Jem'Hadar captains to display the incorrect FX when ranking up starship mastery.
  • Dominion Security Teams now use the Dominion's transporter FX when beaming down.

Content:

  • Resolved an issue where Jem’Hadar Captains could not replay “Researcher Rescue”.
  • Resolved an issue where Jem’Hadar Captains could not start “Stranded in Space”.
  • Resolved an issue where Jem’Hadar Captains could not start “Hide and Seek”.
  • Resolved an issue where Jem’Hadar Captains could not start “Stop the Signal”.
  • Resolved an issue which was blocking the player from interacting with Neth Parr in “Renegade’s Regret” and stopped progression.
  • “The Swarm” on Advanced now grants the correct advanced reward pack for R&D Materials.
  • Resolved an issue where Bridge Officers could not open the doors at the bottom of the Ore Processing room in “Storm Clouds Gather”.
  • Resolved an issue where civilians were bunching up in some rooms on Deep Space Nine.
  • Resolved an issue for Jem’Hadar Captains where some journal categories were grayed out when they were actually available.
  • Resolved numerous text related issues throughout the new Victory is Life content.

Systems:

  • Resolved an issue which caused the Damar-class Cardassian Intel Science Dreadnought to have an incorrect turn rate of 7.5, and instead now correctly matches the documented 6.5 turn rate.
  • Resolved an issue which caused the Ghemor-class Cardassian Intel Flight-Deck Cruiser to have an incorrect turn rate of 7, and instead now correctly matches the documented 8.5 turn rate.
  • Resolved an issue where the Pseudo-Submission and Yielding Feint Personal Traits from the Deep Space Nine Lockbox would put the user in combat even if no placate had occurred. 
  • Resolved an issue that caused the Gamma Task Force Daily Bonus Marks cooldown to be tracked incorrectly in the View Cooldowns window.
  • Resolved an issue that would sometimes cause the Strength of Body or Enhanced Sensors Reputation traits to fail to apply a buff on use of Captain Abilities while slotted. 
  • Resolved an issue that prevented the Jem'Hadar Impulse Engine and Shield's UltraRare modifiers from being re-engineered. 
  • Resolved an issue that resulted in Jem’Hadar Vanguard Captains to not be able to claim the Gamma Recruit Specialization Rewards.
  • Buffed the Hunter Crossbow Lobi Weapon to be more comparable with existing Lobi Weapon effectiveness. 
  • The Personal Wormhole Generator now correctly lists its damage buff as 25%.

 

Character:

  • Added a new costume for Jem’Hadar Captains which have chosen the Klingon Faction.
  • Removed access to some Federation specific uniforms that Jem’Hadar captains had access to.
  • Resolved an issue which caused a seam to appear on Cardassian necks.
  • Resolved an issue that caused Cardassian hands and chest to be missing when wearing some swimwear.
  • Resolved an issue where some swimsuits would not show up for Jem’Hadar and Cardassian captains.
  • There is now less clipping when wearing the Jem’Hadar EV Suit when mixing parts.
  • There is less clipping when using the Cardassian Hair #1 style.

 

Known Issues:

  • Many PvE queues have an issue where enemies are not level scaling correctly.
  • Players above level 60 cannot play in PvP matches.
  • Some Jem’Hadar captains are in a state where they cannot retrain skills.
  • Jem’Hadar Captains cannot play “The Doomsday Device”.

SWG Legends Chat Update

Darvus a posted Sep 2, 17

In the last couple of weeks the chat stability has been significantly increased. However there are still certain issues to be fixed, especially regarding the mail system. We are aware that some players still experience crashes upon opening mails or having problems with successfully deleting mails. We believe that those crashes are caused by mails that were not properly synchronized within the system at times when the system was unstable.

To achieve this we will configure a new mail database to prevent and fix any issues caused by old mails. This means that all players will have their current mails and friends / ignore lists deleted. We are aiming to set up the new mail system database on Tuesday, 5th of September.

The following step will be a focus thread where every player can report their issues with the chat and mail system so we get a detailed list of bugs and issues.

For players that still experience issues with the chat system (groupchat, guildchat, …) we strongly suggest to check their chat tabs to be properly configured. We had many reports about broken chat channels where the chat tabs were not successfully configured so the players had no access to them. You can create new tabs by right clicking on existing ones, then choose “add tab” or edit an existing one by double clicking it. If you are unsure how to do it feel free to ask other players or contact a CSR.


May the force be with you,

-SWG: Legends Staff

 

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