Add a welcome page, dedicated menu URLs, and sign-in available throughout the site. The tutorial remains free to try; other play requires an account.
Add 25 saved single-player levels on one board, progressing from the tutorial and favorable fixed matchups to varied game modes, Netherworld Tokens, timed turns, and Drawbacks. Return to a level to resume its game.
Add a multiplayer lobby with optional room passwords, mode and clock badges, visible teams, and quick access to joined games. Players choose a color before the host starts; teams then lock.
Introduce contextual hints for unfamiliar mechanics, remembered across games and devices when displayed. Turn them off in Profile without losing your hint history.
Make unit stats, keywords, and active spells easier to understand with clickable explanations, effect durations, highlighted affected stats, and crossed-out Flying symbols for Wing Clip.
Hide Vacuum Tests and development labs unless a developer enables Show developer options in Profile.
Raise automated Vacuum reinforcement purchases from a four-unit queue limit to a $100 total purchase-value cap. Free assigned designs retain their four-unit limit.
Rebalance the experimental Spellcasting Techline 2 roster's costs, stats, and abilities. Specter gains Cleave and Fury gains Sunder; Wizard has Persistent and Stumble without Spawn. Lich and Cerberus no longer have Spellcasting.
Version 0.7.3
Ray of Enfeeblement is now a Duration spell: its attack reduction expires after the opponent's next turn. Existing saved effects, undo states, and AI spell simulation now follow the same duration rule.
Version 0.7.2
Fix the General AI's failure notice after successfully researching and buying units in Captain-only games, including Drawbacks games.
Version 0.7.1
Restore blind attacks in Minions of DARKness and Fog of War. Click or drag onto an unknown hex within attack range, even with no movement remaining; the server resolves hidden targets.
Blind attacks preserve enemy invisibility, normal attack restrictions, and remaining Flurry or star attacks. Concealed hexes wait for the server result instead of showing a speculative move.
Version 0.7.0
Add experimental Spellcasting Techline 2 with 23 researchable units and its own Zombie catalogue.
Both Spellcasting Techlines shuffle their piles like ordinary Techline, with Skeleton and Rat fixed first. The original line's Goblin and Harpy are now Gazer and Giant Bat.
Right-clicking a reinforcement undoes its latest eligible Blink or purchase. Blink undo restores the original unit to the board.
Random unit generation advances half a step per player turn, uses gentler late-game attack and defense distributions, and halves Lumbering frequency for Speed-1 Range-1 units.
Deadly, Flurry, Ranged and Mounted Necromancers now have 15 defense. Ordinary Techline Witches now have 2 defense.
Version 0.6.0
Ward charges apply to enemy units affected by spells, including Cleave, Sunder and Into the Void. Friendly Ward does not add mana costs.
Signed-in creators can save puzzles with short, stable share links, revision history and revert. Only the original creator can edit a saved puzzle.
Save a recorded solution, assign difficulty, and make a puzzle public. Play Puzzles in the navigation menu lists all public puzzles.
Puzzle terrain can coexist with initial spawn hexes. Creators can save solutions from ordinary puzzle play using the standard game and replay controls.
Version 0.5.2
The board and puzzle editor now uses the standard game board, navigation, unit artwork, spell hand and hover inspector.
Place units for either color on the board or in reinforcements from one panel, and add cards with the Spells + Add button. Solving uses the normal game interface.
Version 0.5.1
Freeze Ray now sets *, **, and *** attacks to zero for its duration. Affected units cannot attack or cast attack-dependent spells until the effect expires.
The AI follows the same Freeze Ray rules.
The Necromancer warning replaces its X symbol and ignores movable terrain when checking enemy routes. Permanent water and Blockade still restrict those routes.
Version 0.5.0
Take economy, spawning, spells, movement, attacks, and exile actions in any order. Spawn phases and origin shadows have been removed.
Units with zero attack cannot attack or use attack-dependent spells. Terrain entry checks current stats, including spell effects, and never harms units already there.
Impending Doom also destroys its target if it leaves play. The Spellcasting Techline Zombie Necromancer now has Lumbering.
The rules and interactive tutorial explain flexible turns, Shield and Firestorm, terrain Spellcasting, and exiling units to open an attack.
Create, save, share, and play custom positions with the new Puzzle Editor in the menu.
R-Spellcasting uses the updated rules.
Version 0.4.3
R-Spellcasting now plans Stumble, Trap, Double Stumble, and Force Back abilities during combat.
Added the full automated Spellcasting Techline Vacuum study, including refreshed Wizard and Warg matchups.
Techline rule checks now separately report automated Version R and R-Spellcasting results for their respective techlines.
Version 0.4.2
Vacuum Tests now classify Stumble, Double Stumble, and Force Back as Combat spellcasting abilities.
Version 0.4.1
Vacuum Tests now choose Techline and unit from side-by-side preset menus, including the Spellcasting Techline roster.
Version 0.4.0
Added Spellcasting Techline, spellcasting unit abilities, Quicksand, and the R-Spellcasting AI.
Spell cards and spellcasting abilities now show their legal target hexes while you choose each step.
Expanded Vacuum Tests with spellcasting choices, human versus AI games, fixed colors, and starting-soul controls.
Version 0.3.7
Version R is the default AI, combining native tactical attack search with smoother movement and forward spawning.
General-only, Captain-only, and player-selected Drawback AI actions use R. AI teams assigned their own Drawback retain Version N.
The Vacuum Tests database has been refreshed with 1,710 final-R games at 60 seconds per turn.
Version 0.3.6
Version Q is now the default AI for games, General-only and Captain-only play, Drawback forecasts, and new Vacuum Tests.
Version 0.3.5
Corrected Witch cost and rebate to $3/0.
Version 0.3.4
Improved Changelog UI.
Version 0.3.3
Improved AI strength.
Version 0.3.2
Made drag rounding inward-only and movement-only, with exact move-and-attack previews that always take priority.
Added faded, terrain-aware movement and attack-threat previews when selecting enemy units.
Improved Tutorial highlighting, corrected its mana and advanced-Necromancer exercises, and added a conditional interactive Netherworld Tokens lesson.
Centered the Necromancer danger warning over its identity mark and smoothed active and passive tutorial animations.
Version 0.3.1
Improved drag rounding and its snapped movement preview.
Made unit identity colors more vivid, thickened the Necromancer X, and strengthened turn-color highlighting.
Advanced Necromancer resets now begin with Arcane and correctly discard removed Zombie spawn actions.
Added total income collected to Match details.
Restored unit hover inspection in finished-game replays.
Version 0.3
Added Captain-only play and Advanced Necromancers.
Added direct move-and-attack gestures, drag rounding, and richer undo guidance.
Added unit identity icons, turn-colored battlefields, and expanded Match details.
Reworked Critical Hit and improved Random Units, Expiring Techs, and Subscriptions.
Expanded the tutorial with animated guidance, necromancer danger, and Advanced Necromancers.
Version 0.2
Faster, lower-memory server performance with lazy game loading.
Sound timer cues with user volume settings
Added new animations, zoom reset controls, and broader UI polish.
Spawn directly from the research zone and view opponent reinforcements.
Expiring Techs balance updates.
AI improvements across standard, General-only, and Drawback play.